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Introduction to Programming Using Java


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Introduction to Programming Using Java

This is an on-line textbook on introductory programming, which uses Java as the language of instruction. This text has more than enough material for a one-semester course, and it is also suitable for individuals who want to learn programming on their own. This is the third edition of the text. It covers more material and has more examples than the second edition. It also adds end-of-chapter quizzes and solved programming exercises. You can download for free the Java Software Development Kit (SDK) version 1.1 or later from Sun. For help with setting up and running the Java SDK look at this page (Essentials of the Java Programming Language, Lesson 1: Compiling and Running A Simple Program), this page (Java 2 SDK Standard Edition Documentation), and also here.

Preface

Preface to the Second Edition

Chapter 1: Overview: The Mental Landscape

  • Section 1: The Fetch-and-Execute Cycle: Machine Language
  • Section 2: Asynchronous Events: Polling Loops and Interrupts
  • Section 3: The Java Virtual Machine
  • Section 4: Fundamental Building Blocks of Programs
  • Section 5: Objects and Object-oriented Programming
  • Section 6: The Modern User Interface
  • Section 7: The Internet and World-Wide Web
  • Quiz on this Chapter

Chapter 2: Programming in the Small I: Names and Things

  • Section 1: The Basic Java Application
  • Section 2: Variables and the Primitive Types
  • Section 3: Strings, Objects, and Subroutines
  • Section 4: Text Input and Output
  • Section 5: Details of Expressions
  • Programming Exercises
  • Quiz on this Chapter

Chapter 3: Programming in the Small II: Control

  • Section 1: Blocks, Loops, and Branches
  • Section 2: Algorithm Development
  • Section 3: The while and do..while Statements
  • Section 4: The for Statement
  • Section 5: The if Statement
  • Section 6: The switch Statement
  • Section 7: Introduction to Applets and Graphics
  • Programming Exercises
  • Quiz on this Chapter

Chapter 4: Programming in the Large I: Subroutines

  • Section 1: Black Boxes
  • Section 2: Static Subroutines and Static Variables
  • Section 3: Parameters
  • Section 4: Return Values
  • Section 5: Toolboxes, API's, and Packages
  • Section 6: More on Program Design
  • Section 7: The Truth about Declarations
  • Programming Exercises
  • Quiz on this Chapter

Chapter 5: Programming in the Large II: Objects and Classes

  • Section 1: Objects, Instance Variables, and Instance Methods
  • Section 2: Constructors and Object Initialization
  • Section 3: Programming with Objects
  • Section 4: Inheritance, Polymorphism, and Abstract Classes
  • Section 5: More Details of Classes
  • Programming Exercises
  • Quiz on this Chapter

Chapter 6: Applets, HTML, and GUI's

  • Section 1: The Basic Java Applet
  • Section 2: HTML Basics and the Web
  • Section 3: Graphics and the Paint Method
  • Section 4: Mouse Events
  • Section 5: Keyboard Events
  • Section 6: Introduction to Layouts and Components
  • Section 7: Looking Back: The Java 1.0 Event Model
  • Programming Exercises
  • Quiz on this Chapter

Chapter 7: Advanced GUI Programming

  • Section 1: More about Graphics
  • Section 2: More about Layouts and Components
  • Section 3: Standard Components and Their Events
  • Section 4: Programming with Components
  • Section 5: Threads, Synchronization, and Animation
  • Section 6: Nested Classes and Adapter Classes
  • Section 7: Frames and Dialogs
  • Section 8: Looking Forward: Swing and Java 2.0
  • Programming Exercises
  • Quiz on this Chapter

Chapter 8: Arrays

  • Section 1: Creating and Using Arrays
  • Section 2: Programming with Arrays
  • Section 3: Vectors and Dynamic Arrays
  • Section 4: Searching and Sorting
  • Section 5: Multi-Dimensional Arrays
  • Programming Exercises
  • Quiz on this Chapter

Chapter 9: Correctness and Robustness

  • Section 1: Introduction to Correctness and Robustness
  • Section 2: Writing Correct Programs
  • Section 3: Exceptions and the try...catch Statement
  • Section 4: Programming with Exceptions
  • Programming Exercises
  • Quiz on this Chapter

Chapter 10: Advanced Input/Output

  • Section 1: Streams, Readers, and Writers
  • Section 2: Files
  • Section 3: Programming with Files
  • Section 4: Networking
  • Section 5: Programming Networked Applications
  • Programming Exercises
  • Quiz on this Chapter

Chapter 11: Linked Data Structures and Recursion

  • Section 1: Recursion
  • Section 2: Linking Objects
  • Section 3: Stacks and Queues
  • Section 4: Binary Trees
  • Section 5: A Simple Recursive-descent Parser
  • Programming Exercises
  • Quiz on this Chapter

Appendix 1: From Java to C++

  • Section 1: C++ Programming Fundamentals
  • Section 2: Pointers and Arrays in C++
  • Section 3: Classes and Objects in C++

Appendix 2: Some Notes on Java Programming Environments

Appendix 3: Source code for all examples in the text

News and Errata


 

 

 


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